SS 2 - COMPUTER STUDIES (MULTIMEDIA)
MULTIMEDIA
Multimedia has many definitions these
include:
Multimedia means that computer information can
be represented through audio, video, and animation in addition to traditional
media (i.e., text, graphics drawings, and images).
A good general definition is:
Multimedia is the field concerned with the computer-controlled
integration of text, graphics, drawings, still and moving images (Video),
animation, audio, and any other media where every type of information can be
represented, stored, transmitted and processed digitally.
A Multimedia Application is an
Application which uses a collection of multiple media sources e.g. text,
graphics, images, sound/audio, animation and/or video.
Multimedia is simply
illustrated as a content that uses a combination of different content forms
such as text, audio, images, animations, video and interactive content.
Multimedia contrasts with media that use only rudimentary computer displays
such as text-only or traditional forms of printed or hand-produced material.
Multimedia can be
recorded and played, displayed, interacted with or accessed by information
content processing devices, such as computerized and electronic devices, but
can also be part of a live performance. Multimedia devices are electronic media
devices used to store and experience multimedia content. Multimedia is
distinguished from mixed media in fine art; for example, by including audio it
has a broader scope. In the early years of multimedia, the term "rich
media" was synonymous with interactive multimedia, and
"hypermedia" was an application of multimedia.
In common usage,
multimedia refers to an electronically delivered combination of media including
video, still images, audio, and text in such a way that can be accessed
interactively. Much of the content on the web today falls within this
definition as understood by millions. Some computers which were marketed in the
1990s were called "multimedia" computers because they incorporated a
CD-ROM drive, which allowed for the delivery of several hundred megabytes of
video, picture, and audio data. That era saw also a boost in the production of
educational multimedia CD-ROMs.
The term
"video", if not used exclusively to describe motion photography, is
ambiguous in multimedia terminology. Video is often used to describe the file
format, delivery format, or presentation format instead of "footage"
which is used to distinguish motion photography from "animation" of
rendered motion imagery.
Major characteristics of Multimedia
Multimedia presentations
may be viewed by person on stage, projected, transmitted, or played locally
with a media player. A broadcast may be a live or recorded multimedia
presentation. Broadcasts and recordings can be either analog or digital
electronic media technology. Digital online multimedia may be downloaded or
streamed. Streaming multimedia may be live or on-demand.
Multimedia games and simulations may
be used in a physical environment with special effects, with multiple users in
an online network, or locally with an offline computer, game system, or
simulator.
The various formats of technological
or digital multimedia may be intended to enhance the users' experience, for
example to make it easier and faster to convey information. Or in entertainment
or art, to transcend everyday experience.
Enhanced
levels of interactivity are made possible by combining multiple forms of media
content. Online multimedia is increasingly becoming object-oriented and
data-driven, enabling applications with collaborative end-user innovation and
personalization on multiple forms of content over time. Examples of these range
from multiple forms of content on Web sites like photo galleries with both
images (pictures) and title (text) user-updated, to simulations whose
co-efficients, events, illustrations, animations or videos are modifiable,
allowing the multimedia "experience" to be altered without
reprogramming. In addition to seeing and hearing, haptic technology enables
virtual objects to be felt. Emerging technology involving illusions of taste
and smell may also enhance the multimedia experience.
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